Post by Neocide on Jan 9, 2013 21:08:55 GMT -5
Thought I'd make a thread for this, I dunno how many have looked at my channel but here is a rundown of the system and videos for each thing I explain to show it at work.
Basic Layout
X- Light Attack Y- Heavy Attack Z- Launcher Attack
A- Charge B- Ki (rapidly tap for renzoku) C- Speed
Standing Light attack and Heavy Attack initially can be chained into itself four times. Some characters might get an extra hit.
youtu.be/Q5q49RPmJw8
youtu.be/Tejh8PCMvmM
Crouching Light And Heavy Attack Are one atm, but depending on the character can be up to 2 for Light and 2 for Hard And one for launcher which will send the player upward. You can juggle crouch attacks into standing if timed right.
C. Light
youtu.be/Tkb9GLWSJH4
C.Heavy
youtu.be/KUGkraAgPSg
C. Launcher
youtu.be/9hJ-KnSwa5g
Crouching attacks will chain into one another as well.
youtu.be/LW_R5GZxW-0
They also link with one another and the combinations vary from your timing of chaining from one attack to the next. for instance,
You can do X,X,Y,Y,Y. or you can do X,X,X,Y,Y,Y etc.
youtu.be/lA3sc0lMg_A
They also link with the Launcher attack which will end your basic stand combo (since it'll send the opponent away) The combinations are completely up to the player to pull off.
youtu.be/8GrNjeOwbu0
youtu.be/J3kN1SB6VV4
Holding Back with light will only allow you to do two hits into itself when close. basically back X,X. But you can link them with hard attacks to keep the combo going. Holding back with the Heavy button will start the Stun attack, which can lead to burst attacks, Which I'll get into in the Extended Layout.
youtu.be/O6d1uuPIKWw
youtu.be/WiRJ2Zwzhlk
Jump attacks atm the moment are one for each Light Heavy and Hard Button. Light and Heavy attacks may vary depending on character. At most 2 for each.
J. Light
youtu.be/VV0gg9dGXpY
J. Heavy
youtu.be/9CKewQckqEs
J. Launcher(knockdown)
youtu.be/HAPBDl8HPa0
Simple Ground to air Combo
youtu.be/FNh5NnzXags
as you can probably tell from here, this part of the system is a lot like MVC3. basically the system is like that on steroids. If you didn't like that system I dunno if you'll overly like this one but there are more elements to it that makes it deeper.
Extended Layout
The Ki button(B) is generally used for all ki based moves. On a simple tap it fires a ki shot rapidly tapping will give you quicker shots aka renzoku energy dan. You can Also do them in the air. They do have a combo limiter of 7 though so to not be abused. and they take 100-200 power to do, I can't remember entirely. They also can be chained from Light and Heavy attacks as well as speed Ki blast and the Level one beam super.
The Ki blast is done with QCF and the ki button it can be charged to do more damage. And the Level One super beam is done with HCF plus the ki button, this is a universal super everyone will have, and at some point beam struggle/collision will be added to it.
Ki shot
youtu.be/zzu5oHL2aYA
youtu.be/Idpd3jx51Pk
Renzoku
youtu.be/3gUUzKAs7yo
Ki Blast
youtu.be/p8xJQUtLxCQ
Level one Super Beam
youtu.be/C-GeMRW4v7c
The Speed button (C) is basically Zanzoken, it takes 250(?) power to do, its main use is for extending your combos. As you can link one chain with another using the speed button at the right time. It's also offensive with QCF(QCB too after the initial first hit) plus speed button to do zanzoken attacks, you can do up to 3. And after a burst attack or smash attack it's used to initiate pursuit attacks.
Zanzoken Chain Link
youtu.be/EG1UZtRgc-w
Zanzoken Attacks
youtu.be/6qBNs7altow
The Power up button(A) is pretty self explanatory, It's used to power up I can't think of a secondary use of it. if anyone has any ideas I'm all ears.
Burst Evade works like rolls in KoF (in this case 2k2's) you use a+x to initiate. you also can do it in the air (debating taking that out) you can
also cancel out of a combo with it (cost 1000 to do) you can also initiate pursuit attacks from it.
youtu.be/oR3lFYIsd-s
Pursuits can be initiated by two different ways; One is during Burst Evade, During BE, Tap z to initiate a burst attack, then tap speed button (C) up to 3 times to follow the opponent with pursuit attacks.These cost 500 to do a piece. The second way to initiate Pursuit attacks is during a stun attack; A stun attack is done while holding Back and b, Then hitting the launcher button (c) after the stun hit, followed by the speed button(C) up to 3 times. these can be done during a basic combo to create some pretty nifty combos.
Burst Evade Pursuit initiate
youtu.be/Zkci8dQNUPU
Stun attack Pursuit Initiate
youtu.be/BqSCuJ_jphI
Specials,Supers and EX Variation Layout
This part of the layout will not have videos, as this will mainly be character specific and I have yet to work it in completely
After a long discussion with Cyanide and Iced I came up with the following
Specials for Light Heavy and Launcher buttons will play out as Lo, High, Launch. These will be physical attacks. with commands along the lines of QCF, QCB, HCB, HCF, DP and charged varying from character to character. each character will have about 4-5 physical specials.
The Ki button will get 1 or 2 specials, since QCF + ki and HCF ki are universal special and super respectively they'll have a Signature QCB + ki special and some will also have a charged or air version special.
The power up button will not get any type of special atm because I can't think of a way to use it useful. And speed already has zanzoken attacks which is more than enough.
Supers other than the Universal beam super will have a QCF\QCB x2 command or a kof Dm command layout (QCF,QCB etc.) All characters will have physical and ki based supers, and some will might have a speed based super.
And finally, the EX variations. These work like a ex move where it cost power to do, but in this case you get two variations of Ex specials one for speed and one for Ki. for instance, you do the command QCF,x+b this would allow your low ranged physical special to have a energy based variant. Lets say its a slide kick for the normal version the ex variation would add an energy element to it, say, after the slide kick there would be a follow up blast.
If you do this same move with the speed button (QCF x+c) you would do a slide kick, then teleport above your opponent and knock them down. These are just examples for now, but hopefully it's understandable.
Phew, I think that's it. I hope this was informative and allows people to help me brainstorm some of this stuff out with ideas!
finally here's some videos of some advanced combos that MaJiTa did, (he worked on this lovely base with me) Just to show you how much variety there is to the system. While it seems simple it can be very complex.
youtu.be/tdO1AxP9c-o
youtu.be/cN_PsqERhV4
youtu.be/GId51V1zxsE
Basic Layout
X- Light Attack Y- Heavy Attack Z- Launcher Attack
A- Charge B- Ki (rapidly tap for renzoku) C- Speed
Standing Light attack and Heavy Attack initially can be chained into itself four times. Some characters might get an extra hit.
youtu.be/Q5q49RPmJw8
youtu.be/Tejh8PCMvmM
Crouching Light And Heavy Attack Are one atm, but depending on the character can be up to 2 for Light and 2 for Hard And one for launcher which will send the player upward. You can juggle crouch attacks into standing if timed right.
C. Light
youtu.be/Tkb9GLWSJH4
C.Heavy
youtu.be/KUGkraAgPSg
C. Launcher
youtu.be/9hJ-KnSwa5g
Crouching attacks will chain into one another as well.
youtu.be/LW_R5GZxW-0
They also link with one another and the combinations vary from your timing of chaining from one attack to the next. for instance,
You can do X,X,Y,Y,Y. or you can do X,X,X,Y,Y,Y etc.
youtu.be/lA3sc0lMg_A
They also link with the Launcher attack which will end your basic stand combo (since it'll send the opponent away) The combinations are completely up to the player to pull off.
youtu.be/8GrNjeOwbu0
youtu.be/J3kN1SB6VV4
Holding Back with light will only allow you to do two hits into itself when close. basically back X,X. But you can link them with hard attacks to keep the combo going. Holding back with the Heavy button will start the Stun attack, which can lead to burst attacks, Which I'll get into in the Extended Layout.
youtu.be/O6d1uuPIKWw
youtu.be/WiRJ2Zwzhlk
Jump attacks atm the moment are one for each Light Heavy and Hard Button. Light and Heavy attacks may vary depending on character. At most 2 for each.
J. Light
youtu.be/VV0gg9dGXpY
J. Heavy
youtu.be/9CKewQckqEs
J. Launcher(knockdown)
youtu.be/HAPBDl8HPa0
Simple Ground to air Combo
youtu.be/FNh5NnzXags
as you can probably tell from here, this part of the system is a lot like MVC3. basically the system is like that on steroids. If you didn't like that system I dunno if you'll overly like this one but there are more elements to it that makes it deeper.
Extended Layout
The Ki button(B) is generally used for all ki based moves. On a simple tap it fires a ki shot rapidly tapping will give you quicker shots aka renzoku energy dan. You can Also do them in the air. They do have a combo limiter of 7 though so to not be abused. and they take 100-200 power to do, I can't remember entirely. They also can be chained from Light and Heavy attacks as well as speed Ki blast and the Level one beam super.
The Ki blast is done with QCF and the ki button it can be charged to do more damage. And the Level One super beam is done with HCF plus the ki button, this is a universal super everyone will have, and at some point beam struggle/collision will be added to it.
Ki shot
youtu.be/zzu5oHL2aYA
youtu.be/Idpd3jx51Pk
Renzoku
youtu.be/3gUUzKAs7yo
Ki Blast
youtu.be/p8xJQUtLxCQ
Level one Super Beam
youtu.be/C-GeMRW4v7c
The Speed button (C) is basically Zanzoken, it takes 250(?) power to do, its main use is for extending your combos. As you can link one chain with another using the speed button at the right time. It's also offensive with QCF(QCB too after the initial first hit) plus speed button to do zanzoken attacks, you can do up to 3. And after a burst attack or smash attack it's used to initiate pursuit attacks.
Zanzoken Chain Link
youtu.be/EG1UZtRgc-w
Zanzoken Attacks
youtu.be/6qBNs7altow
The Power up button(A) is pretty self explanatory, It's used to power up I can't think of a secondary use of it. if anyone has any ideas I'm all ears.
Burst Evade works like rolls in KoF (in this case 2k2's) you use a+x to initiate. you also can do it in the air (debating taking that out) you can
also cancel out of a combo with it (cost 1000 to do) you can also initiate pursuit attacks from it.
youtu.be/oR3lFYIsd-s
Pursuits can be initiated by two different ways; One is during Burst Evade, During BE, Tap z to initiate a burst attack, then tap speed button (C) up to 3 times to follow the opponent with pursuit attacks.These cost 500 to do a piece. The second way to initiate Pursuit attacks is during a stun attack; A stun attack is done while holding Back and b, Then hitting the launcher button (c) after the stun hit, followed by the speed button(C) up to 3 times. these can be done during a basic combo to create some pretty nifty combos.
Burst Evade Pursuit initiate
youtu.be/Zkci8dQNUPU
Stun attack Pursuit Initiate
youtu.be/BqSCuJ_jphI
Specials,Supers and EX Variation Layout
This part of the layout will not have videos, as this will mainly be character specific and I have yet to work it in completely
After a long discussion with Cyanide and Iced I came up with the following
Specials for Light Heavy and Launcher buttons will play out as Lo, High, Launch. These will be physical attacks. with commands along the lines of QCF, QCB, HCB, HCF, DP and charged varying from character to character. each character will have about 4-5 physical specials.
The Ki button will get 1 or 2 specials, since QCF + ki and HCF ki are universal special and super respectively they'll have a Signature QCB + ki special and some will also have a charged or air version special.
The power up button will not get any type of special atm because I can't think of a way to use it useful. And speed already has zanzoken attacks which is more than enough.
Supers other than the Universal beam super will have a QCF\QCB x2 command or a kof Dm command layout (QCF,QCB etc.) All characters will have physical and ki based supers, and some will might have a speed based super.
And finally, the EX variations. These work like a ex move where it cost power to do, but in this case you get two variations of Ex specials one for speed and one for Ki. for instance, you do the command QCF,x+b this would allow your low ranged physical special to have a energy based variant. Lets say its a slide kick for the normal version the ex variation would add an energy element to it, say, after the slide kick there would be a follow up blast.
If you do this same move with the speed button (QCF x+c) you would do a slide kick, then teleport above your opponent and knock them down. These are just examples for now, but hopefully it's understandable.
Phew, I think that's it. I hope this was informative and allows people to help me brainstorm some of this stuff out with ideas!
finally here's some videos of some advanced combos that MaJiTa did, (he worked on this lovely base with me) Just to show you how much variety there is to the system. While it seems simple it can be very complex.
youtu.be/tdO1AxP9c-o
youtu.be/cN_PsqERhV4
youtu.be/GId51V1zxsE