Post by ben on Jun 1, 2012 10:45:16 GMT -5
I really enjoying to work with codes.
well.. the last time I asked for help with programming,
Sawady told me to create a new one or start everything from the beginning. but with persistence I managed to learn what he wanted. Finally, the fire balls are the way i really wanted. then I'll change / create the animations of the explosion and perhaps add some extra detail to the projectile. Thanks Chrono strife and Neocide for teach/help me.
Just the old example of fireball, already fixed:
for now I'm focusing on correcting what sawa done on Pan in the right way. (I'm still learning anyway, I'm aware of very basic things and I know now how to avoid mistakes.) Plus, i am still a half-Newbie on codes. LOL
but I came a doubt. is not that I go against the taste / preference of Sawady. but it's kind of thematic aerial unpleasant. where the character performs a projectile in the air, it automatically enters on "aerial Stance/mode"
I'm looking to give the P1 control free of it. if it is in the middle of a jump, and Pan attack with a projectile, it will return to jump. if it is floating in the air and attack with a projectile, it goes back to float. I wish, if possible, Sawady explained how he organized the functioning of the aerial stance, or at least, to choose the right state, so I can set it correctly. or if anyone has an idea or a better solution, it will save me quite a while too.
well, i will give priority to this detail now, and see if I can do alone for now.
some thigs are easy, others hard, but i am learning.
well.. the last time I asked for help with programming,
Sawady told me to create a new one or start everything from the beginning. but with persistence I managed to learn what he wanted. Finally, the fire balls are the way i really wanted. then I'll change / create the animations of the explosion and perhaps add some extra detail to the projectile. Thanks Chrono strife and Neocide for teach/help me.
Just the old example of fireball, already fixed:
for now I'm focusing on correcting what sawa done on Pan in the right way. (I'm still learning anyway, I'm aware of very basic things and I know now how to avoid mistakes.) Plus, i am still a half-Newbie on codes. LOL
but I came a doubt. is not that I go against the taste / preference of Sawady. but it's kind of thematic aerial unpleasant. where the character performs a projectile in the air, it automatically enters on "aerial Stance/mode"
I'm looking to give the P1 control free of it. if it is in the middle of a jump, and Pan attack with a projectile, it will return to jump. if it is floating in the air and attack with a projectile, it goes back to float. I wish, if possible, Sawady explained how he organized the functioning of the aerial stance, or at least, to choose the right state, so I can set it correctly. or if anyone has an idea or a better solution, it will save me quite a while too.
well, i will give priority to this detail now, and see if I can do alone for now.
some thigs are easy, others hard, but i am learning.