Post by Chrono_Strife on Mar 11, 2013 22:18:18 GMT -5
Ben updated my old sheet hardcore awhile back and added a ton of unique and new sprites. At this point he feels totally separate from my Bojack in terms of basics and throws and specials. Above is a new grab type move, feat 2 Broli-like slams and a back breaker. Since it'll be his most powerful special I needed a "cool down" after he uses it giving p2 a chance to get up so tahts what the power-up flex is! and the last screen Ki Blast from his Bash 'n' Blast super.
Wrapping things up with the bad-guy stuff I want to finish. And my copy paste plans from my ancient notepad file for my old game idea. Which also includes a fix-it list I updated for 1.1 recently. While a game is out of the question, I still want to tie up the loose ends. The only totally *new* character is Cell who I planned to be my last character back when I made his sheet (2008 or 2009) but never made him because I still didn't like my sheet . So I just updated the idea based on some of the sprites Ryuku aka GTP had who is putting together his new and improved sprite sheet!
===========================================================[To do list]============================================================
[All Chars]
Higher damage output:
Increase Lvl1 Supers from ~180dmg to ~200dmg
Increase Lvl2 Supers from ~250dmg to ~300dmg
Increase Lvl3 Supers from ~400dmg to ~450dmg
Increase throws dmg from 80-100 to 100-120.
Increase Special dmg from 70-100 to 80-110.
----------------------------------------------------------------------------[Android 16]----------------------------------------------------------------------------
Version 1.0: Released
Version 1.1:
[Additions]
-Eye Laser (anti-air)
-Gigaton Punch (chargable)
[Fixes]
-Fixed aiming on Android Assault *done*
-Fix 16 falling into the floor when performing the Kick chain from Headbutt Roll
-Increase damage on spinning slam, Rocket Punch Counter, Supers, and Fierce Basics
-Stonger AI
-Scan Lines on Red Screen
----------------------------------------------------------------------------[Android 17]----------------------------------------------------------------------------
Version 1.0: Released
Version 1.1:
[Additions]
-New Super (Android Attack:M, Think giant combo, big push into wall, then hyperspeed elbow[17vPiccolo])
[Fixes]
-Mugen 1.1 Compatible *done*
-Fix infinite priority
-Sap power on airdashing
-Teleport Up
-Teleport Attacks fixed
-Weaker Whip Dash
-Change Basic Ki attacks.
-Fix Super Combo
----------------------------------------------------------------------------[Android 18]----------------------------------------------------------------------------
Version 1.0: Released
Version 2.0:
[Additions]
-New Super (Android Attack:F)
-New Super (Energy Shield)
-New sprite set *done*
[Fixes]
-Mugen 1.1 Compatible *done*
-Fix infinite priority *done*
-Fix Strong Jump Punch
-Fix Effects on Flame Kick
-Modify Fire Effects into Pink Effects
-Weaken Basic Ki attacks (First shot does 10, 2nd does 8, 7, 6, 5etc, final Blast does 80), Each Basic Ki has VERY short stun time.
-----------------------------------------------------------------------------[GarlicJr]-----------------------------------------------------------------------------
Version 1.0: Released
Version 2.0:
[Additions]
-New sprite set *done*
-Teleport Attacks
-Replaced Basic Throw *done*
--Basic Throw chain (Smash aginst wall)
-Beast Kick (anti air)
-2 new basics (spin kick, fierce kick)
-Insane Rage special (throw type move) *done*
[Fixes]
-Mugen 1.1 Compatible *done*
-Slow, Stronger Basics *done*
-Hit Boxes
-Stronger AI
-Fix Belly Beam
-Ground Pound into Chargable
-Garlic Smash (Complete Makeover)
-Dead Zone (Complete Makeover, Recoome Kaboom style, Garlic can be sucked in)
-Dizzy Stars + Tired state reworked
-Upwards Teleport
-Sap power on air dash
-Fix Face Breaker (the grab)
-Double check damage dampener
---------------------------------------------------------------------------[Perfect Cell]---------------------------------------------------------------------------
-[Planned]
Cell Perfect(Saiyan Stance) [Human/Android Stance] [Alien Stance]
Str:oooo--- [+2] [-2]
Pwr:oooo--- [-2] [+2]
Eff:ooo----
Spd:oooo---
Tch:ooooo--
Stl: Mixed. [Melee] [Ki Fighter]
Unq1: Stances. Cell can change stance and in effect his fighting style.
Unq2: Perfection. Cell gets an attribute boost to match whom he is fighting. (Ex. Bojack/Vegeta +1 Pwr) (Broly/Garlic +1 Str)
Dodge: 1
Evade: 1
Zanzoken: 1
Telechain: 4
PowerUp: 1
Ki: ---changed below---
Ki2: ---changed below
Saiyan Stance Supers:
Super[1]: KameHameHa. (Aimable)
Super[1]: Energy Field.
Super[2]: Chou KameHameHa. Same as Goku's but doesn't use extra power for extra damage.
Super[3]: Super Spirit Bomb. Same as Goku's.
Human Stance Supers:
Super[1]: KameHameHa. (Aimable-Deals less damage)
Super[1]: Energy Field. (Deals more damage))
Super[2]: Split Form Super combo.
Super[3]: Super Cell Combo. (His buffed up super from DBZ:HD)
Alien Stance Supers:
Super[1]: Death Beam. (High Damage)
Super[1]: Energy Field. (Is a bit larger)
Super[2]: Special Beam Cannon.
Super[3]: 2x Freeza Kienzan.
[Saiyan Stance];Influence from Goku and Vegeta
--Stance- Roken's Stance (Golden Aura)
Super[2]: Chou KameHameHa. Same as Goku's but doesn't use extra power for extra damage.
Super[3]: Super Spirit Bomb. Same as Goku's.
[Human Stance] ;Influence from Tien, Yamcha, Turtle School, and Androids
--Stance- Idainaru SonGokuu Stance (Silver Aura)
Super[2]: Split Form Super combo.
Super[3]: Super Cell Combo. (His buffed up super from DBZ:HD)
[Alien Stance] ;Influence from Piccolo and Freeza
--Stance- Arcade Stance (Violet Aura)
Super[2]: Special Beam Cannon.
Super[3]: 2x Controlled Kienzan.
[All stances]
Super[1]: KameHameHa. (Aimable- damage based on stance(alien higher))
Super[1]: Energy Field. (Size based on Stance(human larger))
[Stance chaining(C+Z)]
Most Specials will have a Stance Chain, basically when the change stance command is pressed during certain attacks it will chain into a specific attack from that stance. Only works when going from one stance to another!
Human: Fwrd+C+Z
Saiyan: Down+C+Z
Alien: Back+C+Z
-Wind Slash -> Crushing Fist (Chain into Human)
-Wind Slash -> Saiyan's Wrath (Chain into Saiyan)
-Wave Fist -> KamehameHa Blast (Chain into Saiyan)
-Wave Fist -> Death Beam (Chain into Alien)
[Basics]
Human Punches:
Weak- SB2 Weak Jab (Forward Momentum)
Medium- Strong Jab (Forward Momentum)
Strong- Low Fierce Elbow{Arcade} (Forward Momentum)
+ Chains into Overhead Fierce Elbow{Arcade} (This can also be done by holding, Back+Strong Punch)
+ Can be chained into Crushing Fist.
+ Or Can be stance chained into Saiyan Wrath.
Kicks:
Weak- SSW Low
Medium- SSW High
Strong- Power Kick (Hits twice and launches, knee into a high kick)
Saiyan Punches:
Weak- SB2 Weak Jab (Slight Forward Momentum)
Medium- Sb2 Strong Punch (Slight Forward Momentum if chained from Weak)
Strong- Arcade Uppercut
+ Chains into a Weaker but faster version of the Overhead Elbow
+ Can be stance chained into Crushing Fist.
+ Or chained into Saiyan Wrath
Kicks:
Weak- Mid Kick (from my sheets spin kick, but no spin)
Medium- High Kick (from my sheets spin kick, but no spin, unless chain from weak kick)
Strong- Sb2 Strong Kick (forward momentum if chained from medium kick)
Alien Punches:
Weak- Strong Stationary Jab (based of SB2 KI Attack)
Medium- Strong Stationary Jab (SB2 Strong Punch)
Strong- Explosive Fist, launches the opponent back (Arcade Uppercut)
+Chain into Death Beam
Kicks:
Weak- Low Kick (from my sheets spin kick, but no spin)
Medium- Mid Kick (from my sheets spin kick, but no spin, unless chain from Low kick)
Strong- High Kick (from my sheets spin kick, but no spin, unless chain from Mid kick)
[Throws]
SB2 Throw- Basic Toss, Chains into Krillins Destructo Disc (Human Stance)
Idainaru SonGokuu Throw- Holds up the opponent by the head and punches them repeatedly in the face, before spin kicking them away (Saiyan Stance)
HD Throw- Hold Opponent by their back, and shoot them with other hand. (Alien Stance)
Melee Specials:
Wind Slash- Leaps into the air swinging his arm in a slashing motion{SB2 Jump Punch} (All)
Android Combo- L+R+Knee stolen from Android 17, Can be chained into Wind Slash(human)
Flail Kick- A forward momentem Hovering Spinning Kick stolen from Yamcha (human)
Wave Fist- A stationary volley of punches stolen from tien, followed by a neck breaking spin kick(human)
(human)
Crushing Fist[Air]- A powerful punch straight down into the ground (human)
Saiyan Combo- L+R+Power Punch stolen from Goku(DBZ2k5), can be chained into KameHameHa or Teleport Kick (saiyan)
Power Rush- Cell Dashes forward doing a Weak Punch, if Successful he blasts the opponent in the mid with a burst of Ki(similar to human Ki attack)(saiyan)
Spin Kick- Spin Kick FOllow By another High Kick with the other foot.(saiyan)
Piercing Kick[Air]- Lunge forward with a kick straight into the opponent hitting them hard, then teleport behind them and elbow them in the back. Vegeta Influenced. (saiyan)
Forward Slide Kick- just like my I-Cell. (alien)
Flip Kick Back- just like my I-Cell stolen from Freeza and Piccolo. (alien)
(alien)
Ki Specials:
Human Power- 1 Powerful Burst of Ki causing Cell to Slide Back (human)
Saiyan Power- 2 Chainable Medium Range Ki Shots, followed by a medium blast (saiyan)
Alien Power- 4 fast long range weak Ki shots, followed by a powerful blast (alien)
KamehameHa Blast- stolen from Goku/Turtle School (Saiyan)
Destructo Disc- stolen from Krillin (Human)
Death Beam- stolen from Freeza (alien)
Solar Flare- Stolen from Krillin/Tien/Goku (Human/Saiyan)
Saiyan's Wrath[Air]- A barrage Ki Attack Straight down stolen from Vegeta (saiyan)
Destruction Beam[Air]- Cell turns his back to the camera, shoots a no-damage Beam from his finger to the ground that slides across the surface of the ground. Then ground explodes which is where the damage comes in.
- Cell then falls to the ground, to prevent spam. This is a high damage high power attack. (alien stance only)
------------------------------------------------------------------------------[Bojack]------------------------------------------------------------------------------
Version 2.0: Released
Version 2.1:
[Additions]
-Ki Grenades, arching projectile that bounces off wall, replaces Homing ball as primary Ki Attack.
-Add overhead throw to the bear hug.
[Fixes]
-1.1 compatible*done*
-Ki Strings need major fixes.
-Give homing Ki Ball a new button combination.
-Give some stun and knockback to the shoulder bash.
-Better chaining.
------------------------------------------------------------------------------[Zangya]------------------------------------------------------------------------------
Version 1.0: Released
Version 1.2:
[Additions]
-New attack, direct down stabbing kick. Kind of Bison thing but not really, will have sparkly spin to recover.
[Fixes]
-1.1 Compatible*done*
-Ki Volleyvall super has shorter duration and only hits 3 times, each hit deals more damage.
-Whirlwind Kick does more damage.
-Ki Mine duration reduced. Reduce priority so they can be destroyed more easily.