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Post by Chrono_Strife on Jul 18, 2011 18:52:39 GMT -5
Many of you already know since I uploaded this stuff months ago. Android 16 by Benhazard and Chrono_Strife. www.youtube.com/watch?v=X1WWo2LN8MIKrillin by Chrono_Strife and Neocide. www.youtube.com/watch?v=USPklNwbw20www.youtube.com/watch?v=5x4YPXTESJUAndroid 16 is almost done, he features some things I haven't done since old Cloud like a recovery roll, and he is a very strong melee fighter. I mainly have to make his AI a bit tougher, add self-destruct, and downgrade him to WinMugen/1.0 if necessary. Krillin is almost done as of now, he has some quick combos to make up for his lack of raw power. And he has emphasis on Ki control, so he does have some homing ki blast supers on him and an aimable KHH. The main things I need to do is add his Buu Saga sprite palette option which will happen after I reorganize his SFF and upgrade it to SFFv2. Oh and these are 3 Mugen 1.1 stages. One is Roken's hi-res upgrade of my Starry Night stage. He made the sprites ages ago, it just took me awhile after I screwed the code up the first time(delta's were wrong) One is the enhanced Snowstorm stage from SB2 I already released with a couple additional layers(some trees in the middle and another layer of mountains and mist). And finally the last is my hi-res conversion of the SB2 Desert sandstorm. Featuring an occasional twister that whips up a sandstorm, which in turn, dims the sunlight. The sand also animates with heat waves just like SB2 did, I also made a very pretty sunset version. Screenshot!I was really hoping Mugen 1.1 would be public by now. =(
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Post by Omega on Jul 20, 2011 4:14:43 GMT -5
Your Characters are looking awesome man. 16: - are planning to give him special intro's against a few characters like Goku and Cell (İ have seen a grey Goku portrait in your wips)? His K.O. could be decent when fighing Cell. He could make him explode in pieces or explode off the screen or so. Krillin: - İ was really hoping to see that split form move he used with Piccolo against Nappa. Haven't seen that move in any creations yet. But the way you coded him is incredible. İ love his combo's and supers. Maybe you can make a decent K.O. for him against 18. A K.O. where she doesnt kill him or so. She Kiss's him and flys away while Krillin stands there with big eyes and a red head of love. lol İ am so amazed Chrono Strife. You are doing awesome like always my friend.
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Post by Wasaby on Jul 20, 2011 4:15:05 GMT -5
Nice ! You have really found your own touch in your MUGEN creation. Both of those char looks pretty interesting ! Two differents fighting style, which seems to be clearly mastered. Oh, and these stage are just to exciting to be real. I mean, this zoom feature is clearly a great addition ported to dbz . I'm waiting for this since Dos Mugen.
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Post by Omega on Jul 22, 2011 13:56:53 GMT -5
A good Krillin was needed in Mugen and Strife is making thatone. The same was done with Yamcha also. He made the one that nobody made so congratulations my friend.
Also, this may be a little offtopic but, if you ever do new stages, i really wonder how a namek stage would look made/created by you.
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Post by Chrono_Strife on Oct 30, 2011 11:15:54 GMT -5
Your Characters are looking awesome man. 16: - are planning to give him special intro's against a few characters like Goku and Cell (İ have seen a grey Goku portrait in your wips)? His K.O. could be decent when fighing Cell. He could make him explode in pieces or explode off the screen or so. Krillin: - İ was really hoping to see that split form move he used with Piccolo against Nappa. Haven't seen that move in any creations yet. But the way you coded him is incredible. İ love his combo's and supers. Maybe you can make a decent K.O. for him against 18. A K.O. where she doesnt kill him or so. She Kiss's him and flys away while Krillin stands there with big eyes and a red head of love. lol İ am so amazed Chrono Strife. You are doing awesome like always my friend. 16: Could have some special intro's. Currently he doesn't have any special intro's or wins that are character specific. Just the 3 or so intro's he currently has and the 3 boring wins. I'm still holding of on finishing his Self-destruct even though I have the concept built for it already as well as the diving grab sprites. That was actually the only thing I wanted to finish before releasing him. That and Krillin tbh(double release). The self-destruct will have his own special win. Basically after it is used 16 will be a helpless head with 1-100 health. If the opponent/s were lucky enough to survive, they can kick the head around. I may add in a check to see if the opponent's width is on top of 16 AND they are in the landing from jump state (State 52 IIRC), if so the head will instantly die as if it were crushed. For Krillin I do want to add some 18 interaction, but I may just leave it to a win pose with his Buu Saga Palette, and maybe a special intro/win with 18 if you select a Buu Saga palette. I was asked by an individual on Youtube, if I'd add Saiyan Saga sprites to Krillin as well, I didn't want to at first because I'm doing Cell saga with minor bonuses mainly. But I wanted to test out SFFs and also rebuild the SFFs I've been making, in preparation for Gohan. I came up with a way easily add tons of costume+transformation options after finding out the evil Moogen only allows up to 32767 or so for the maximum group option. My guess is its Group 32767 + Image 32767 ~ 65535(65534) which is why. But Anyway the Idea was to simply move all my effects over to Group 20,000-29,000. Then all additional costumes can be 10,000-15,999. Then for each costume I can increase the image number + 100. So building the SFF will be easier since sprite alignment will be a cinch, and AIR building will be as easy as running a Find/Replace in Notepad++. Then the CNS is the usual check variable or palno to determine the costume/transformation option. I rebuilt Krillin's SFF yesterday with this stuff in mind, I'm working on the saiyan saga sprites as we speak. I do want some variation with intros/wins with each saga costume option. The importance of this SFF organization to me is if I do decide to do a Gohan, he will have both his Cell and Movie 9 costumes at least(possibly his Android Saga look too). He will also be able to transform from SSj1->SSj2, which would be the last trans character I'd do. A properly organized SFF will make life very, very easy for me. I could even add in an SB3 pre-Buu sprite set for him and all I'd have to do is fix some CLSN boxes for that option! But It'll be 5 years before I get there at this rate! If I get fired I'll have some more time for mugen. LOL
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Post by Chrono_Strife on Nov 5, 2011 16:14:21 GMT -5
Double post. Just need to merge the 3 pallettes and add them to my SFF now!
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Post by Omega on Nov 14, 2011 7:29:33 GMT -5
That Saiyan Saga Krillin looks wonerfull Strife. Ý love it pretty much. Definitly Awesome.
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Post by raitei on Nov 14, 2011 9:13:13 GMT -5
Looks great, like always!
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Post by Pexteen on Dec 1, 2011 22:46:51 GMT -5
ooohhhh I too am loving the saiyan style krillen!
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Cid_Highwind
Newbie
Sit your ass down in that chair and drink your goddamn TEA!
Posts: 49
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Post by Cid_Highwind on Dec 5, 2011 3:39:47 GMT -5
I agree with Pextin.
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Post by Chrono_Strife on Dec 12, 2011 21:34:20 GMT -5
Thanks guys, I have successfully integrated all the costume pallettes into one and added the saiyan saga sprites to the sff, looks like they work fine, so it's i've been ripping the buu saga ones to add later this week if all goes well.
i had to fix all the color problems of the old buu saga sheet and even then i still missed about 4 extra shades of black on random shoes which caused a mild dither effect. I only realized this happened when i was half way through ripping him the first time. so i ran through again and he's ready to be added in.
All Krillin Costume options will have a generic crack knuckles intro as well as one additonal into specific to the saga. Each saga of Krillin will feature different win poses.
So far it looks like: PalNo 1-3: Cell Saga --Special Intro: I can't remember what I did for this one if I even added one yet. =D --Win Poses: Stretch and Smile, Sing Chala Head Chala in Konata's voice.
PalNo 4-6: Saiyan Saga --Special Intro: Action Flip (think DBZ2k5's Krillin but he lands it correctly) --Win Poses: Some punches a kick and a flip, Taunt/butt smack
PalNo 7-12: Buu Saga --Special Into: Failed Action Flip (a homage/rip off to DBZ2k5) --Win Poses: Thumbs up, 18 ports in with Krillin and they cross arms at the same time (like my Dec 2011 sig shows, I slightly increased 18's boobs too because it's more fun that way. besides she's been pregged so those things would have inflated a bit since cell saga)
Palletes 7-9 will be Buu Saga variations, and 10-12 will still use the Buu Saga sprite set but I will match the shirt and pants color and try to make them look more like his classic DBZ GI
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Post by Pexteen on Dec 13, 2011 20:20:15 GMT -5
lol I love my DB2k5's krillen intro lol faceplant for life, but I suppose i can deal with the one palette of krillen who lands correctly
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Post by Chrono_Strife on Jan 4, 2012 21:01:36 GMT -5
Lol don't worry! 6 out of 12 Krillins will faceplant at least! I love that intro with a passion you made an excellent use of those sprites to pull that on off! Well aside from the intro's and the winpose with 18 Krillin is done, I bug tested him and did some AI runs. Don't see any infinities, priority problems, helper duping, explod screw ups, or anything too nasty. So I'll try and get the intro's done and get rid of him, then do that last thing on 16 that I've put off for a year. chronostrife.herobo.com/index.php?page=movelists/krillin1Krillin's movelist has been uploaded at least :S
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Post by Pexteen on Jan 4, 2012 23:06:05 GMT -5
looks good and so do the pal/acts!
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Post by raitei on Jan 5, 2012 2:11:06 GMT -5
Lol don't worry! 6 out of 12 Krillins will faceplant at least! Haha xD
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